LA Noire working practices questioned
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Accusations have been levelled against L.A. Noire developer Rockstar and Team Bondi for leaving 130 developers out of the game's credits and for enforcing unfair work practices. These include making staff work 12 hour days as well as weekends.
The Sydney Morning Herald heard evidence from the co-creators of L.A. Noire Credits, a website set up to properly credit all the people who crafted the acclaimed detective game.
L.A. Noire Credits wrote to Eurogamer at the beginning of June.
The Sydney Herald heard from a developer who was pressed by his wife to leave Team Bondi after being forced to work up to 12 hour days as well as weekends. He worked at Team Bondi for three years. He left before L.A. Noire was completed and was struck from the credits. "I felt as though my sanity depended on it," he told the Sydney Herald, explaining his reason for going.
He described Team Bondi as a "virtually praise-free" and "inflexible" environment.
"There has been a lot of press saying how incredible this is for the Australian gaming industry, since it is the biggest (and most successful) game made in Australia to date," he added.
"But that has come at the price that most of the people that worked on it will never have proof of having worked there (unless they want to pull out a paycheck)."
The upshot is that those 130 staff - more than the entire Eldre Scrolls V: Skyrim team - allegedly left off the credits will have difficulty proving, to the small video games industry in Sydney, their role on one of Australia's top games.
This isn't the first time a Rockstar studio has been linked with shady working practices. Rockstar San Diego, the developer of Red Dead Redemption, was accused by an insider of "deception", "manipulation" and "abuse". That same studio was lambasted openly by the wives of Rockstar San Diego employees about torrid working conditions that included 12-hour days, Saturdays and no holiday or overtime pay.
Rockstar was accused of leaving staff off of credits back in 2006 during development of controversial stealth action game Manhunt 2. There were 55 uncredited staff then, according to a missing credits site.
The Sydney Morning Herald heard evidence from the co-creators of L.A. Noire Credits, a website set up to properly credit all the people who crafted the acclaimed detective game.
L.A. Noire Credits wrote to Eurogamer at the beginning of June.
The Sydney Herald heard from a developer who was pressed by his wife to leave Team Bondi after being forced to work up to 12 hour days as well as weekends. He worked at Team Bondi for three years. He left before L.A. Noire was completed and was struck from the credits. "I felt as though my sanity depended on it," he told the Sydney Herald, explaining his reason for going.
He described Team Bondi as a "virtually praise-free" and "inflexible" environment.
"There has been a lot of press saying how incredible this is for the Australian gaming industry, since it is the biggest (and most successful) game made in Australia to date," he added.
"But that has come at the price that most of the people that worked on it will never have proof of having worked there (unless they want to pull out a paycheck)."
The upshot is that those 130 staff - more than the entire Eldre Scrolls V: Skyrim team - allegedly left off the credits will have difficulty proving, to the small video games industry in Sydney, their role on one of Australia's top games.
This isn't the first time a Rockstar studio has been linked with shady working practices. Rockstar San Diego, the developer of Red Dead Redemption, was accused by an insider of "deception", "manipulation" and "abuse". That same studio was lambasted openly by the wives of Rockstar San Diego employees about torrid working conditions that included 12-hour days, Saturdays and no holiday or overtime pay.
Rockstar was accused of leaving staff off of credits back in 2006 during development of controversial stealth action game Manhunt 2. There were 55 uncredited staff then, according to a missing credits site.
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Hm. Dont know what to say about this, interesting.
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Name one big business industry where people aren't ? over, and I'll show you a fairytale.
Wonder how the kids that make Nikes feel about there not even being a credit sheet to be left off of. -
Name one big business industry where people aren't ? over, and I'll show you a fairytale.
Wonder how the kids that make Nikes feel about there not even being a credit sheet to be left off of.
#real talk -
how much do these ? get paid? Id be asking for a % of that sales money, especially from Rockstar they games making billions
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Name one big business industry where people aren't ? over, and I'll show you a fairytale.
That's why unions are so important.
But software developers hate unions and they've got their employees convinced to hate them too. -
@My_nameaintearl wrote: »That's why unions are so important.
But software developers hate unions and they've got their employees convinced to hate them too.
lol like Target?
and video game companies are supposedly slave drivers. nothing new here. -
That ? is ? up
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Accusations have been levelled against L.A. Noire developer Rockstar and Team Bondi for leaving 130 developers out of the game's credits and for enforcing unfair work practices. These include making staff work 12 hour days as well as weekends.
The Sydney Morning Herald heard evidence from the co-creators of L.A. Noire Credits, a website set up to properly credit all the people who crafted the acclaimed detective game.
L.A. Noire Credits wrote to Eurogamer at the beginning of June.
The Sydney Herald heard from a developer who was pressed by his wife to leave Team Bondi after being forced to work up to 12 hour days as well as weekends. He worked at Team Bondi for three years. He left before L.A. Noire was completed and was struck from the credits. "I felt as though my sanity depended on it," he told the Sydney Herald, explaining his reason for going.
He described Team Bondi as a "virtually praise-free" and "inflexible" environment.
"There has been a lot of press saying how incredible this is for the Australian gaming industry, since it is the biggest (and most successful) game made in Australia to date," he added.
"But that has come at the price that most of the people that worked on it will never have proof of having worked there (unless they want to pull out a paycheck)."
The upshot is that those 130 staff - more than the entire Eldre Scrolls V: Skyrim team - allegedly left off the credits will have difficulty proving, to the small video games industry in Sydney, their role on one of Australia's top games.
This isn't the first time a Rockstar studio has been linked with shady working practices. Rockstar San Diego, the developer of Red Dead Redemption, was accused by an insider of "deception", "manipulation" and "abuse". That same studio was lambasted openly by the wives of Rockstar San Diego employees about torrid working conditions that included 12-hour days, Saturdays and no holiday or overtime pay.
Rockstar was accused of leaving staff off of credits back in 2006 during development of controversial stealth action game Manhunt 2. There were 55 uncredited staff then, according to a missing credits site.
lol this is messed up, no doubt, but this article is kind of comical. With those descriptions they make it seems as if these people were working the fields under the hot sun or something...
I'd also be angry over the lack of credit. Regardless of anyone's measure of involvement they deserve some sort of credit even if just minimal and it's just a name drop on a list that no one will ever look over. Especially if the game is being well received everywhere.