Madden 11: Simpler, Quicker, Deeper

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KillaCham
KillaCham Members, Moderators Posts: 11,417 Regulator
edited May 2010 in IllGaming
They're really tweaking the gameplay this year. New kicking system, new playcalling, focus on acceleration and speed/no more sprint button, and more. People who demand major improvemnts from Madden yearly should be able to ? this year.

Madden 11 “Simpler, Quicker, Deeper

Along with that announcement EA Sports has released some insight on the “simpler, quicker, deeper” mantra first mentioned in early March by breaking down each area with brief descriptions.

Simpler: Call plays like an NFL coach with ease using an all-new play-calling system, GameFlow, which executes an authentic, situational game plan for you.

So what this sounds like is the game will present you with a set of plays in some manner that would make sense dependent on the circumstances rather than just browsing through a general playbook from scratch. I could see this working well for casuals and possibly being bypassed by the more expert players. Personally I could see myself using this though. Something that has really frustrated me in the past is the game sending me into random areas of the playbook and having to spend time navigating to different formations and in and out of special teams.


Quicker: The new play-calling system will enable players to spend more time on the field and less in the playbook – completing games in half of the time.

I don’t think anyone would be against games being more brief. Understandably it is difficult to always commit an hour to a single game. The hope would be though that elements of the game are not sacrificed for this, such as making the standard quarter length shorter. There is also the thought that in-game saves should be added and that the ability to build custom playbooks should be provided. Whether there is more to this is unknown, but the new play-calling system looks to be the focus in this area.


Deeper: Madden NFL 11 is feature-rich, with improved animations and control options, enhanced online functionality, and new broadcast and audio presentation that delivers the NFL experience fans have come to expect.

This makes the conflict between simpler and quicker vs deeper make sense. The “simpler” and “quicker” related to the overall game experience, while the “deeper” has to do with ways they’ve enhanced or expanded game features. “New broadcast and audio presentation” could suggest an NFL Network or ESPN branded presentation package.




Kicking meter:
m11kickmeter0426.jpg

Other noticeable changes in Madden include a new kicking meter and increased use of the D pad. Instead of using the right stick to kick, you’ll have a horizontal meter that appears onscreen. After aiming your direction arrow, you press a button to set a cursor in motion on the meter, hit the button once the cursor is on the right side of the meter to gauge power, and hit the button a final time once the cursor returns to gauge accuracy.

Speed:
m11cjohnson0426.jpg

The most surprising addition to Madden 11’s gameplay is actually a subtraction: the removal of a turbo button (off by defaut, can be turned on). Taking a cue from EA’s successful NHL franchise, Madden 11 no longer requires players to spam a turbo button in a desperate attempt to create offensive separation or track down an elusive player on defense. Instead, player speed and acceleration are completely tied to ratings.




Madden 11 Run Blocking Detailed

m11tebow0426.jpg

EA Sports has posted a new blog for Madden 11 that goes over the improvements to blocking in the running game. Four different run plays are featured with the Power O, HB Counter, HB Stretch, and Inside Zone broken down. You can check out the full blog posting here.

The new Run Blocking AI will open up more running lanes and allow users to establish a true ground attack like we see proficient running teams do on Sunday. It all starts with blocking, without blocking the greatest running backs of all time would not be able to put up such huge numbers. There are obviously many different run blocking schemes out there, so we decided that we wanted to really focus on the core run plays that are the true staple of the majority of NFL offenses.

So, am I the only one curious to see how 11 plays out? Either way, you all will still be buying it like you do every year :lol

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