The Witcher 2: Enhanced Edition Review

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joshuaboy
joshuaboy Members Posts: 10,858 ✭✭✭✭✭
edited April 2012 in IllGaming

One of the best, most mature RPGs of recent years is finally released on Xbox 360.

The Witcher 2 is not a normal video game, and it's not a normal fantasy. It subverts the old high-fantasy stereotypes even as it employs them. The elves that you'll meet in Temeria aren't charming, ethereal forest-dwellers, they're guerrilla insurgents raining death on humans from the trees. The dwarves, typically cheerful, hard-working sorts, live in a city of worn rock that runs off the fumes of their former industriousness while its current inhabitants drink, joke and fornicate. The various kingdoms are in the on the precipice of war, led by despotic kings who play their personal vendettas out on the battlefields at the expense of their armies' lives.

And who are you, amongst all this? You're Geralt of Rivia, a stoic and distinctly un-heroic monster hunter with a few memory problems and a faintly inexplicable way with the ladies. Though sworn to impartiality on matters of the state, he is drawn into this complex political maelstrom by a series of regicides that brand him a criminal and pull him back into his own, forgotten past. The Witcher 2 is a game for adults, and not just because of all the sex and violence. It expects you to be intelligent and interested, to care about the political machinations, racial tensions and complex history of its world. Plenty of games shield you from their lore, afraid that it might scare you off. The Witcher 2 drops you right in the thick of it, and expects you to deal with it.

Since its release on PC in May last year, the Witcher 2 has been drawing envious glances from console owners. The Enhanced Edition for Xbox 360 includes around four hours of new gameplay and an interface redesigned for consoles, with everything else intact. Impressively, CD Projekt RED has managed to port the whole experience over to six-year-old Xbox 360 hardware with only a minimum of technical compromises. If you've got access to a high-end PC, it's fairly self-evident that's the version you should plump for, but Xbox 360 owners needn't feel short-changed by this very competent port.



Underpinning The Witcher 2's ambitious fantasy is a sword- and magic-based combat system that is one of the best around, delivering challenge and flexibility alongside the straightforwardly violent finishing moves and lethal strikes that are the backbone of all good melee combat. Dipping into stylish slow-motion to select spells, bombs and traps from a radial menu, you chip away at groups of enemies through strategy and smart positioning rather than simply hacking through them with silver or steel. Spells ignite, confuse or trap your foes, where oils and enhancements change the properties of your blades.

Getting used to the layout of these myriad functions on the 360 pad takes a good hour. At first your fingers are forced into unnatural positions as you try to bring up the radial menu and keep your targeting reticule locked onto a dangerous enemy at the same time, but soon such difficulties are behind you. The Witcher 2 has absolutely no control problems on Xbox, but it does still suffer from a lack of clarity in menu-heavy activities like crafting and alchemy. A comprehensive in-game journal offers a refresher on everything you could need to know about the characters, locations and recent events, but there are some elements of the actual gameplay that could be better explained.

For one, it's useful to know that running away is sometimes a better idea than trying to stand and fight. Combat is challenging, and reliant on good preparation; taking the extra time to craft bombs, traps and potions that will help you in specific battles often pays dividends.

The Witcher 2 is full of excellently-designed quests, from the grand machinations of its central plot to side-quests that deal in ghost stories, missing persons and humorous mysteries. Spend time in taverns and get into a fist-fights or gambling debt, and you might find Geralt led into something bigger. Investigating a single murder might uncover a long trail of cause and effect. These well-written diversions mean that Geralt never feels like an errand boy, and the choices that you make – minor and major –affect the course of the narrative in a way that feels natural and organic. You're never told to choose between good and evil, filling some invisible morality meter. Instead it feels like what you're doing actually means something.



It's in the cities that the contrast between The Witcher 2 and other, cleaner, more aspirational and austere fantasies is most apparent. Games usually create places full of marble palaces and gorgeous architecture, wide streets and bustling town centres. These, meanwhile, are ramshackle, grimy places where the tension between humans and non-humans constantly threatens to bubble up into mob violence. As a witcher – a mutated human, essentially – Geralt finds himself somewhere between these two racial camps, and many of the decisions that you make over the course of the game feed into a much larger racial conflict that goes beyond current monarchs and recent resentments and sometimes feels like it's etched into the very stone that the cities are built from. The Witcher 2's history and lore is built into its world and geography as effectively as it's written into characters' dialogue.

Next to the PC version, one of the most technically accomplished games around, this Xbox version can't help but look a little compromised, even if it is amongst the best-looking games on the console. The lighting and colours aren't as dynamic, and fog usually encroaches on your view of the great outdoors. There's also occasional stuttering, frame-rate drops and texture pop-in, all of which are greatly improved by installing the game to the Xbox's hard drive. These things don't undermine The Witcher 2, but they do serve as a reminder that PC players are playing a slightly better version of this great game.

Closing Comments
In every significant way, The Witcher 2 on Xbox 360 is the same subversive and compelling fantasy that it was on the PC. There are some minor technical and graphical blemishes, but they don’t detract from what is one of the best RPGs of recent years, and the extra content adds value. This is an ambitious and absorbing game that’s not just superficially “adult”, but genuinely mature.



Presentation 9.0
The Witcher 2 presents a unique and believable world, smeared with blood and grime.

Graphics 8.0
Tearing and texture pop-in are occasional problems, but this is still an excellent-looking game.

Sound 9.0
The score is fitting, and good voice acting supports a charismatic script.

Gameplay 8.5
It's got one of the best sword combat systems around, but some other elements are finicky.

Lasting Appeal 8.5
35 hours is a conservative estimate - importantly, you'll want to play to the end.



OVERALL 8.5 (GREAT)

Comments

  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
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    Thinking about picking this up
  • satyrone
    satyrone Members Posts: 4,696 ✭✭✭✭✭
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    yea ive been waitting for this for awhile. im most def goin to cop this within the next week.
  • Melanin_Enriched
    Melanin_Enriched Members Posts: 22,868 ✭✭✭✭✭
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    No video? ? this.
  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
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    Already pre-ordered this at Toys-R-Us; They have it for $44.99 (A little under $48 after taxes).
  • Lou Cypher
    Lou Cypher Members Posts: 52,521 ✭✭✭✭✭
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    Gonna purchase.
  • bankrupt baller
    bankrupt baller Members Posts: 12,927 ✭✭✭✭✭
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    game informer gave it a 9.5...not my kind of game though
  • kzzl
    kzzl Members Posts: 7,548 ✭✭✭✭✭
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    http://www.youtube.com/watch?v=PwUAv-SSZqw

    http://www.youtube.com/watch?v=JciyoGmnGyo

    Owned it for PC, got it a few weeks before the console version was annouced. Talk about played. I can't really say any of us has played anything like it. The best description I can give is Assassins Creed mixed with dungeons & dragons. Without all the sneaking and climbing. Good voice actors, good story, good setting. Gameplay is vicious, just like Assassins Creed, like the ? animations.

    This ? is unforgiving though. The learning curve is ? and they just throw you into the fire. You'll need that game manual.
  • peagle05
    peagle05 Members Posts: 25,011 ✭✭✭✭✭
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    kzzl wrote: »
    http://www.youtube.com/watch?v=PwUAv-SSZqw

    http://www.youtube.com/watch?v=JciyoGmnGyo

    Owned it for PC, got it a few weeks before the console version was annouced. Talk about played. I can't really say any of us has played anything like it. The best description I can give is Assassins Creed mixed with dungeons & dragons. Without all the sneaking and climbing. Good voice actors, good story, good setting. Gameplay is vicious, just like Assassins Creed, like the ? animations.

    This ? is unforgiving though. The learning curve is ? and they just throw you into the fire. You'll need that game manual.
    sounds like some ? i need to buy, i need something to hold me until max payne and ghost recon drop
  • satyrone
    satyrone Members Posts: 4,696 ✭✭✭✭✭
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    copped today ill prolly play at some point tomer
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
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    I dunno if I should get this or Kingdoms of Amalur
  • Lou Cypher
    Lou Cypher Members Posts: 52,521 ✭✭✭✭✭
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    focus wrote: »
    I dunno if I should get this or Kingdoms of Amalur

    Get The Witcher. Kingdoms of Amalur is a cool game, but def a price drop game. when its 20-30 bucks. Repetitive as hell. And its too easy.
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
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    Lou Cypher wrote: »
    focus wrote: »
    I dunno if I should get this or Kingdoms of Amalur

    Get The Witcher. Kingdoms of Amalur is a cool game, but def a price drop game. when its 20-30 bucks. Repetitive as hell. And its too easy.

    Your the second person to tell me its repetitive.

    I'm leaning toward The Witcher 2 already, but what about The Witcher 2 vs Skyrim?
  • satyrone
    satyrone Members Posts: 4,696 ✭✭✭✭✭
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    the witcher is good. i just played a lil bit of it and im diggin it. just need to get used to the mechanics of every thing.
  • louis rich
    louis rich Members Posts: 2,019 ✭✭✭✭
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    cant compare this to skyrim, apples to oranges effect, im hearing good things do.
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
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    Satyrone, you still playing? How is it?
  • satyrone
    satyrone Members Posts: 4,696 ✭✭✭✭✭
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    focus wrote: »
    Satyrone, you still playing? How is it?

    good so far. just getting used to the combat tho. ill be spending more time with it today for sure. i just dont like how the inventory screen is setup tho.
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
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    Yea, if the Dragon's Dogma demo is good I might just wait for it.
  • satyrone
    satyrone Members Posts: 4,696 ✭✭✭✭✭
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    yea im trying to see how dragons dogma is too seems interesting.
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    edited June 2012
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    Damn, started playing this past weekend. I can already tell its the kind of game I wont want to end. There is a learning curve and some mechanics to get used to, but the story and setting makes it all worth it. And if you've played the Batman Arkham games on a harder difficulty setting, to the point where you had to string combos and use everything at your disposal consistently and well, then The Witcher 2 combat is a lot like that...just on easy/normal.
  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
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    focus wrote: »
    And if you've played the Batman Arkham games on a harder difficulty setting, to the point where you had to string combos and use everything at your disposal consistently and well, then The Witcher 2 combat is a lot like that...just on easy/normal.

    I agree that on The Witcher 2, you HAVE you use everything, but the combat is nothing like Arkham. I've never had to use the whole arsenal on hard on Batman; The enemies just do more damage and don't give you the warning sign over their heads when they attack you. Other than that, it's the same ? as normal.
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    edited June 2012
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    focus wrote: »
    And if you've played the Batman Arkham games on a harder difficulty setting, to the point where you had to string combos and use everything at your disposal consistently and well, then The Witcher 2 combat is a lot like that...just on easy/normal.

    I agree that on The Witcher 2, you HAVE you use everything, but the combat is nothing like Arkham. I've never had to use the whole arsenal on hard on Batman; The enemies just do more damage and don't give you the warning sign over their heads when they attack you. Other than that, it's the same ? as normal.

    Ok, true. I should've said, the "closet approximation" to The Witcher 2's combat would be like the Arkham games. The Wither 2's combat seems to be very polarizing, so I was just trying to compare it to something people might be more familiar with for anyone on the fence.

    I don't think you can say they are "nothing alike" though. The Witcher 2 forces you to use everything, where as batman doesn't...but in terms of the overall combat system in general terms, yea...they are very comparable. If a person decided to use everything at their disposal in the Arkham games, they would be playing the game a lot like The Witcher 2. And i'm sure the people who are really high on Arkham's challenge room leaderboards are doing that.
  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
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    focus wrote: »
    And i'm sure the people who are really high on Arkham's challenge room leaderboards are doing that.

    I agree to this and your original point if you are talking about the challenge rooms since they throw multiple enemy types in one arena. I was only thinking about story.
  • unspoken_respect
    unspoken_respect Members Posts: 9,821 ✭✭✭✭✭
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    This one is going in the collection.