NBA 2K13 25 Things We Know About NBA 2K13

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Ghostdenithegawd
Ghostdenithegawd Members Posts: 16,231 ✭✭✭✭✭
edited August 2012 in IllGaming
At a recent visit to the Game Informer offices, Visual Concepts spilled the beans about everything NBA 2K13 has to offer, including My Player, Association, online plans, and a few new surprises. We’ll touch on all of this at later dates, but first and foremost we’re sharing details on our hands-on gameplay session.

NBA 2K13 is building off a solid gameplay foundation, but that isn’t preventing Visual Concepts from shaking things up. Here are 25 things we learned during our meeting:

PRESENTATION

In past games Visual Concepts felt that after the whistle blew the presentation would often break the sense of immersion with flaws in the way players acted and reacted. The transition of seeing LeBron James make one of his signature dunks, but then stumble aimlessly around the court like a zombie as a quarter came to a close was jarring. In NBA 2K13, the team made an effort to seamlessly integrate ambient actions to make sure that players are doing things they would actually do in real life during dead ball situations.
The dynamic commentary I heard between Steve Kerr, Clark Kellogg, and Kevin Harlan proves they are still the premier virtual broadcast team. The conversations flow seamlessly, they discuss off-court activity and statistics like real-life commentators, and their cadence rises and falls with the intensity of the action.
The broadcast replays are also unrivaled in sports games. This year Visual Concepts has added a few new flourishes, like Nike+ Basketball integration that shows you how high a player jumps during a slam-dunk replay. These replays only trigger if the player making the dunk is wearing Nike+ Basketball shoes.


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gameinformer.com/games/nba_2k13/b/xbox360/archive/2012/08/10/25-things-we-know-about-nba-2k13.aspx

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