So which kinda FPS do you prefer?

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The Lonious Monk
The Lonious Monk Members Posts: 26,258 ✭✭✭✭✭
edited February 2013 in IllGaming
Old School

Moderate number of weapons that are very different from each other.
More fantasy based and unrealistic in nature
Variety of characters to choose from for multiplayer
Start of with single weapon with other weapons being distributed throughout the stage
Has Powerups which are distributed throughout the stage
Weapons have secondary fire.
Life is replenished by finding life boxes in the stage
Usually one movement speed that can be set in the options
Weapons have unrealistic accuracy and recoil
More individual based gameplay

Examples: Golden Eye, Timesplitters, Quake, Unreal Tournament

New School

Large number of weapons contained in a number of weapon classes
More realistic
Player character is generic but can be customized
Each player has a loadout that contains one or two weapons they carry into every match
Has perks that can be added to a player's layout
Weapons have multiple possible enhancements that can be chosen
Life regenerates over time.
Player has a walking speed and a limited sprint
Weapons behave more like real life counterparts
More team based gameplay

Examples: Call of Duty, Killzone, later Resistance games, Battlefield

Personally I prefer the old school games. They had crazier selections of weapons and I prefer the more Run and Gun style they had to the strategy team oriented styles of the newer games.

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