Sony Exec Would ‘Hate to See All PS4 Games Being FPS…’

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Variety is the spice of life?


In an interview with Edge Online, Sony’s Shuhei Yoshida spoke a bit about PlayStation 4’s to-be gaming ecosystem, and how the company wants a variety of different kinds of games on the platform.

One of Sony’s mysterious moves during February 20th’s reveal of PlayStation 4 was showing Knack before any other game. Knack is under development at Sony-owned Studio Japan, and it’s not exactly a game that pushes the PS4 to its limits. Indeed, it was developed, according to Yoshida, to be a sort of “Crash Bandicoot for PS4,” but that showing it before the heavy-hitters like Killzone or Infamous was “pretty intentional.”

“We [at Sony] were like yeah[,] we hate to see all the PS4 games being FPS or action-adventure of very photorealistic, you know[,] big-budget blockbuster games. And you know[,] people like these games but these are not the only kinds of games that people can have fun with.”

It seems Sony has already been trying to show this with its revitalized attempt to convince independent developers to bring their games to PS3 and Vita, which has largely been successful so far. But will Sony's emphasis on games help PlayStation 4 overtake the yet-unannounced successor to the Xbox 360? Only time will tell.

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