Leak: Modern Warfare Creator's New Game, Titanfall, Is XBOX and PC Only

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focus
focus Members Posts: 5,361 ✭✭✭✭✭
edited June 2013 in IllGaming
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Leak: Modern Warfare Creator's New Game, Titanfall, Is Xbox & PC Only

The Next-Gen Xbox Is Getting a Hell of a console Exclusive, Sources Say

An apparent leak of the cover of the next issue of Game Informer confirms one of the bigger pieces of news for this E3. As we'd reported last month, the next game from the people who made Call of Duty popular is an Xbox/Xbox One console exclusive. This is a big deal.

The game, called Titanfall, is being developed by top ex-Infinity Ward people at the new Respawn Entertainment.

NeoGAF user Cartman86 spotted the new issue on his Android device, grabbed the cover and started sharing info: "Xbox One and PC. With a 360 version being developed by someone else. Game uses cloud a bunch apparently." Apparently the game is slated for a spring 2014 release.

We didn't know about the PC version, but the reliance on the cloud and the fact that a non-Respawn studio is doing the 360 version match with our April report. We'd heard the game will require an online connection.

According to Cartman86's read of the issue, "Respawn will use the Xbox One's cloud-computing services to make the game run beyond the hardware's offline capabilities, utilizing the cloud for physics and AI calculations." Last month, Microsoft touted the system's optional cloud computing tech as a tool developers could use to make their games run better. Use of the cloud requires a persistent online connection. The Xbox 360 doesn't support this kind of thing, as far as we know, so that version would lack that enhanced performance.

The game runs on Valve's Source engine, a detail we also reported back in April. We'd been told it looks good but haven't seen it ourselves.

So what's the game about? Sci-fi multiplayer combat with agile, lethal mech suits. This is what we had last month:

The new game from Respawn is a futuristic multiplayer-centric online shooter, one of our sources says. The source describes the game as a battle of Davids and Goliaths. The Davids are heavily-armed foot soldiers. The Goliaths are the giant exosekeltons—Titans—that these soldiers can pilot. These Titans are big mech-style walkers that move with an agility not seen in games like Mechwarrior or Steel Battalions.

To keep the action balanced, game maps limit the number of Titans that can be used in a skirmish. Weapon loadouts for the foot soldiers are designed to ensure that the characters on foot can take out the Titans if need be. The source who described the game does not work at Respawn, but their description tracks with the long-reported desire by the former Infinity Ward team to make a sci-fi shooter.

We've reached out to Game Informer and publisher EA for more comment on the game and its expected presence at E3.

http://kotaku.com/leak-modern-warfare-creators-new-game-titanfall-is-511622481

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  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
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    Lots of information from Neo GAF.

    - Xbox One, PC
    - Xbox 360 version developed by someone else
    - Planned to target current gen, but realized that they couldn't run it
    - Started to look into next gen and the answer they got from Microsoft intrigued them
    - Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
    - Spring 2014 Release Date
    - There are a good amount of screens. In my opinion it visually looks pretty nice.
    - First person shooter
    - "Mech" and ground combat
    - "Mech's" are called Titans.
    - They want these Titans to feel fast. They can dodge etc.
    - If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
    - Player characters are called Pilots
    - They are extremely agile. Can run on walls, multiple jumps.
    - They can take down Titans. Jumping on them and shooting the "brain".
    - You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
    - Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
    - There are AI enemies on the maps.
    - You survive longer than in COD. Making it more welcoming to newcomers.
    - Source Engine. Building new engine = too much time.
    - Source gives them 60 fps
    - Modified Source - "Rewriting major portions of it".
    - Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
    - Going for a District 9 or Blade Runner vibe.
    - Integrate memorable single player moments into a multiplayer game.
    - Storytelling style will be more Left 4 Dead.
    - Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
    MORE STUFF

    A lot of the article has to do with Respawn's origins, actually.

    GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

    GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
    From the article about Titanfall:

    "Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."

    "Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."

    Going to go dig for other gaming news before it gets yanked.
    From Titanfall article:

    "Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

    "Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

    Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

    Blurs line between competitive multiplayer and single player.

    "The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

    Titans best offense is good defense.

    Titans can be player controlled or can be commanded to guard an area or follow you around.
  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
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    Curious to see this in action. Hope they have some type of demo/gameplay to show off at E3.
  • The Recipe
    The Recipe Members Posts: 10,570 ✭✭✭✭✭
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    If this ? resembles COD in any way, shape, form or fashion, PS4 #Won again.
  • VulcanRaven
    VulcanRaven Members Posts: 18,859 ✭✭✭✭✭
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    Game will flop.COD will crush it.