The Offical E3 2014 Thread

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  • Broddie
    Broddie Members Posts: 11,750 ✭✭✭✭✭
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    I hope Square gets to show off an early build of Kingdom Hearts 3.
  • Broddie
    Broddie Members Posts: 11,750 ✭✭✭✭✭
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    4 unannounced Nintendo titles? is that across both Wii U and 3DS or...
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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    Driveclub Pre-E3 Preview

    Driveclub is shaping up to be a great racing game. Here's what other major websites are saying about it.

    Polygon

    It is fun, in the way of racing games that are neither too simmy nor too arcadey. As I zoomed through the curvy lanes of an Indian rural mountainside, past the ? green fields, my car gave up slides and turns without complaint or penalty. Oh sure, on my first try I came in last. But on my second I was mixing it up with the winners. I wanted to play some more.

    thesixthaxis

    Much is made about the refresh rate in games these days, and if that is something that matters so absolutely to you that you will not play a game, then Driveclub is not for you. However, it is consistent and is rendered in 1080p with a rock solid 30 frames per second no matter what’s being thrown about on screen.

    [...]

    The graphics engine, the variety of locations and the depth to the details in every aspect of the game is impressive, with further graphical effects and refinements still to come, while the core driving experience was easy to pick up and play, but over time will hopefully also be able to offer the depth and nuance that the more vocal racing fans demand.

    IGN

    Since we have nothing else on PS4 to compare it to yet, I'd say that Driveclub's 1080p, 30 frame-per-second graphics are roughly on par with Forza Motorsport 5's 1080p/60fps looks. I'd give the slight edge to Forza when making a mental comparison, but I'd have to put them side-by-side in order to really make a call. But this isn't a console face-off; PS4 players are certainly not going to be disappointed by Driveclub's looks.

    Gamespot

    The most important part of any racing game is the way its cars feel, so let's get this out of the way first: Driveclub is neither an arcade nor a simulation racer. It occupies a middle ground between those two spectrums, with licensed cars that feel weighty and capable of understeering into a hillside if you fail to anticipate a corner in time, but that are forgiving enough that you don't need to be too delicate about your tires' relationship with the asphalt below them.

    The audio goes a long way toward selling the realism of these vehicles, with punchy squeals and throaty engines providing an exciting soundtrack to your exploits on the road. I didn't get to spend enough time with the game to decide how well the whole driving experience comes together, however, but my initial reaction suggests that it feels pretty solid. There doesn't seem to be a huge amount of nuance between vehicles--I would have expected the Ariel Atom to feel much more sprightly than the Ferrari F12berlinetta, for example--but that's a gut reaction that comes from a single race spent with each car. Hopefully I can form a more developed opinion at E3.

    Gamesradar

    When it comes to photorealism in games, racers will always be ahead of the pack. No need to render oddly unconvincing eyes, skin, or faces that reside in the heart of the uncanny valley. All the graphical attention to detail can go to the tracks and the ludicrously expensive cars that speed through them. And I've never seen a racing game that looked quite as real--or beautiful--as Driveclub on the PS4.

    VentureBeat

    I raced a couple of times on a hillside track against 11 other computer-driven cars. Those cars were aggressive and weren’t easy to beat. I crashed a few times but got the hang of it by the second race. The game is not super easy, but you can adjust the difficulty settings. While I drove, I admired the shimmering hood of my car as the sunlight bounced off of it. But yeah, I’m a lousy racer. It didn’t seem like it would take long to learn how to drive, though.

    GameInformer

    First of all, the game looks great. It's fast and the couple of cars I drove felt good – somewhere in between being casual and being sim. The lighting effects make the world pop out, and you can even change the time elapse of day into night. On the track, the A.I. cars exhibited some different lines. I didn't win the two races I participated in, which I take as a good sign!

    VG247
    Driveclub: What’s free, how it’s better since the delay, and why you should care
    Driveclub: Brand new off-screen race footage
    Driveclub: “We could have released it last year, it would have been a good game…”
    Driveclub: The insane levels of detail in PS4′s new racing franchise

    Digital Spy

    DRIVECLUB may have stalled on the starting line a couple of times - it was originally planned to launch alongside the PS4 last year - but Evolution Studios' delayed racer promises to bring something unique to the genre when it drifts in this October.

    The game straddles the divide between the arcade and simulation sub-categories, but to lump it into either one does it a disservice.

    While this PS4 exclusive strikes a balance between petrolhead-pleasing authenticity and accessibility, what makes DRIVECLUB really stand out is its social elements.

    CVG

    Our play test was brief, but it was enough to confirm that DriveClub is a fast game with narrow, thrilling courses that hurl turns at you in quick succession, and cars that, with solid driving technique, can blast around them at an alarming pace. Detailed environments, roaring engine notes and intricate touches such as the visible vibration of the road coming up through the suspension of the car offers a satisfying and visceral sense of speed throughout the race. And, most importantly, it is fun.

    Destructoid

    A couple of challenge races around a single track was enough to have me feeling better about that first showing at E3 last year. This version of Driveclub looks and plays much better, and has plenty of social connectivity hooks that I’m sure I’ll be getting into. I had a good time going up against other previewers last week — I quickly tuned into the driving feel and was able to place second by my second lap, and was happy to jump back in again to try to top it. If I got that much from just one challenge, I could see getting much more out of the full experience.



    https://www.youtube.com/watch?feature=player_embedded&v=7sB3B7k7hbY
    https://www.youtube.com/watch?feature=player_embedded&v=5ZNUy2_c2dU
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    edited June 2014
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    Drive Club is only 30fps? Forza Horizon 2 is also 1080p/30 fps...but its an open world game on "weaker" hardware. Drive Club is track based. I expected 1080p/60 fps like Forza 5?

    Between Watch Dogs, Drive Club, The Order and Infamous I'm not understanding this tweet from Sony? Feels like its been a long time since these two things were "together".

    15.png
  • Alkinduz
    Alkinduz Members Posts: 2,070 ✭✭✭✭✭
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    Focus pulling tweets from Sony reps no one ever heard of lol. Suprised you dont end your posts with "xbox for life mofoz!"
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    edited June 2014
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    RajaMonyet wrote: »
    Focus pulling tweets from Sony reps no one ever heard of lol.

    "Google. How does it work?"

    He's Sony's Senior Business Development Manager

    http://www.psu.com/a019372/
  • The Lonious Monk
    The Lonious Monk Members Posts: 26,258 ✭✭✭✭✭
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    So...you're knocking a free game because the designers didn't attempt to optimize the graphics. Have you seen what most free games look like?
  • scrapper1
    scrapper1 Members Posts: 2,923 ✭✭✭✭✭
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    Microsoft Studios cooking up lots of surprises.

    Looking forward to seeing Sunset Overdrive, The Division, The Order: 1886, finally hearing about the GTA 5 single player storyline DLC and most of all.. Microsoft and Sony press conferences at this E3. I would love to hear about SEGA creating a new Shenmue though..
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
    edited June 2014
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    Assassin’s Creed Unity Screenshots Leaked Showing the New Assassin Official E3 Revealing

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    We already now a thing or two about the upcoming Assassin’s Creed title called Assassin’s Creed Unity such as the game has been in development for more than three years and total nine other studios are working on the game in conjunction with Ubisoft’s Montreal-based team. The developer also released a pre-alpha gameplay footage of the game, confirming that the title will only arrive on the latest consoles and PC in fourth quarter of the ongoing year.

    Several leaks and rumors concerning the upcoming Assassin’s Creed title have emerged on the internet and here is the latest one. This leak packs a couple of Assassin’s Creed Unity screenshots allegedly featuring the main in-game characters and the protagonist assassin himself. The screenshots were spotted on tumblr by a NeoGAF member. These leaked Assassin’s Creed Unity screenshots can be seen below. (The Assassin’s Creed Chile visible on the screenshots is the blog’s watermark)

    Assassins.jpg
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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    Sunset Overdrive 8 Player Co-Op Confirmed

    sunsetoverdrivemultiplayer.jpg
  • Karl.
    Karl. Members Posts: 8,015 ✭✭✭✭✭
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    I don't see what the fuss is with Sunset Overdrive.
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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    Mirror’s Edge 2 Concept Art Teases E3 Unveiling

    Mirrors-Edge-2-670x380.jpg?57efa4

    While the upcoming prequel to Mirror’s Edge is currently in development by DICE, new concept art on the game’s Facebook page with the hashtag “E32014″ teases the game’s E3 presence.
    At E3 2013 Mirror’s Edge 2 was announced for PC, PlayStation 4 and Xbox One. The release date is not yet known.

    Take a look at the art concept art below.

    mirrors_edge.jpg?57efa4
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
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    Like someone else said, why the ? are they revealing all this ? right before E3. Hopefully they will still have a lot of surprises because this E3 has the potential to be wack AF.
  • nj2089
    nj2089 Members Posts: 4,283 ✭✭✭✭✭
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    Surprises like NFL 2k15
  • Melanin_Enriched
    Melanin_Enriched Members Posts: 22,868 ✭✭✭✭✭
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    Broddie wrote: »
    I hope Square gets to show off an early build of Kingdom Hearts 3.

    This, all i want to see is KH3, BF3, and the next gears of war game.
  • funkdocdamc
    funkdocdamc Members Posts: 3,786 ✭✭✭✭✭
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    Broddie wrote: »
    I hope Square gets to show off an early build of Kingdom Hearts 3.

    This, all i want to see is KH3, BF3, and the next gears of war game.

    What game are you referring to? Battlefield 3 came out in 2011.
  • Melanin_Enriched
    Melanin_Enriched Members Posts: 22,868 ✭✭✭✭✭
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    battlefront b.
  • GTariq
    GTariq Members Posts: 1,707 ✭✭✭✭
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  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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    Mass Effect 4 might be getting an E3 Reveal

    mass-effect-41.jpg

    Mass Effect 4 might be getting a reveal at E3 2014. A post on Twitter by Yannick Roy, says that the Studio Director for Bioware Montreal is heading to Los Angeles for E3, a trip that Roy rarely makes.

    “Excited to be heading to LA for E3 this morning. My last visit was 8 years ago,” reads the post by Roy.

    It would make a lot of sense for Electronic Arts to get the hype train rolling for the next Mass Effect game. While they haven’t revealed the game officially, Bioware has been openly talking about the game via Social Media and their blog for quite some time.

    The last we heard, the fourth Mass Effect game was somewhere in the middle of the development process. Is a 2015 release in the cards for Mass Effect 4? We’ll likely find out when EA takes the stage at their press conference on Monday, June 9th.

    Update: Rumors ahead of E3 also suggest that the new game will be called Mass Effect: Origins, and will start a new trilogy for the RPG.
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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    E3 2014: Titanfall 2 Coming to Xbox One and PS4 - Report

    2451775-titanfall+screen+6.jpg

    A sequel to this year's multiplayer shooter Titanfall will launch for Xbox One and PlayStation 4, a source close to the game's development told The Wall Street Journal in the lead-up to E3.

    This is notable because the first Titanfall, developed by Respawn Entertainment and Bluepoint Games, was created exclusively for Xbox platforms (Xbox One, Xbox 360) and PC.

    The unannounced game, according to the source, is "in the planning stages." EA declined to comment when approached by The Wall Street Journal. There's no word yet on when it might be released, but don't expect it anytime soon, as EA continues to support the original Titanfall with new DLC.

    Earlier this year, a source told GameSpot that Titanfall publisher Electronic Arts had reached a deal with Respawn Entertainment to make a sequel. Another report followed, saying the unannounced sequel would be a multiplatform title.

    During a post-earnings financial call in May, EA officially confirmed that it had signed a deal with Respawn Entertainment to make more Titanfall "experiences." A sequel to Titanfall would not be much of a surprise, as the first game appeared to have sold well, and captured mindshare in the FPS market.

    In October last year, Respawn Entertainment cofounder Vince Zampella said "of course" the company will someday make a game for Sony's PlayStation 4. If the game is indeed only in the planning stages, it would be a surprise if we see it during EA's E3 press conference today. Still, the company has six total titles to announce.

    EA's E3 press conference kicks off today at 12 noon PDT. GameSpot will host a live stream of the event and bring you all the news as it happens.
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
    edited June 2014
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  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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  • PSN-Canibuss
    PSN-Canibuss Members Posts: 2,685 ✭✭✭✭✭
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    I wouldn't be surprised if they come out Halo Kart.
  • 1CK1S
    1CK1S Members Posts: 27,471 ✭✭✭✭✭
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    They're currently showing the trailer to Halo 5.