First Look At NBA 2K15
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I remember that song.
Wonder if it'll make the soundtrack -
judging by that pic of durant w/ the blacktops behind him park mode is back... -_- ...hopefully they 86 that damn got next ? .
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Cigarello Slim wrote: »judging by that pic of durant w/ the blacktops behind him park mode is back... -_- ...hopefully they 86 that damn got next ? .
I doubt its back.....that ? was dope tho
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Turfaholic wrote: »Cigarello Slim wrote: »judging by that pic of durant w/ the blacktops behind him park mode is back... -_- ...hopefully they 86 that damn got next ? .
I doubt its back.....that ? was dope tho
the mode/idea itself was dope i agree but that got next ? blended w/ the connection issues have gotta get fixed
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Cigarello Slim wrote: »Turfaholic wrote: »Cigarello Slim wrote: »judging by that pic of durant w/ the blacktops behind him park mode is back... -_- ...hopefully they 86 that damn got next ? .
I doubt its back.....that ? was dope tho
the mode/idea itself was dope i agree but that got next ? blended w/ the connection issues have gotta get fixed
My point exactly... the park should be an option if u feel like it.. you should have a quick search option
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Dude playing was garbage.. it's cool that they already had the updated heat roster lol
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Watching them shoot 3 pointers with Tim Duncan let me know I needed to stop watching.
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2k always have garbage ass people showcasing their game, if i didnt know that i would never buy a game of 2k based of their vids
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New Shot Meter in NBA 2K15
Let me clarify up the design of the shot meter. In previous 2K's, shot timing was just another factor within a huge list of other things that spit out a final shot % which we then rolled dice against. So really, it was Real Player % with a bit of help from the user. But the skill of the user had a minimal impact.
In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter. So now, timing is a much more crucial factor in whether you make or miss. This puts the onus on the user to execute with more precision and separates the skilled users from the lucky ones. It's actually very similar to the design of Free Throw shooting. You can make the shot if you manage to get perfect timing but your % falls the further you are from the ideal release point. If you're way off, it's a guaranteed miss.
It's also a much more useful feedback system. If you're unfamiliar with your players, it's much easier to get a sense of their timing by glancing at the meter. Also, it's much easier to see how close or off you were with your timing after the fact to help you learn... much more useful than the letter grade system (which is still an option btw.)
My intention was never to make shooting a "meter game." The most successful people in the office are the ones who still watch the shot animations for visual cues of when to release, using the meter only for feedback or for occasional guidance.
I knew there would be some concerns, so let me try to address those now:
- No, you cannot "master" the meter and hit every shot you take
- Yes, you can turn it off in the options menu
- Yes, Real FG% is still an option
- Yes, it is very difficult to get "perfect timing," especially on the higher levels
Hopefully that clears some things up. IMO, shooting is much more engaging now and I think you guys will like the feature. -
New Shot Meter in NBA 2K15
Let me clarify up the design of the shot meter. In previous 2K's, shot timing was just another factor within a huge list of other things that spit out a final shot % which we then rolled dice against. So really, it was Real Player % with a bit of help from the user. But the skill of the user had a minimal impact.
In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter. So now, timing is a much more crucial factor in whether you make or miss. This puts the onus on the user to execute with more precision and separates the skilled users from the lucky ones. It's actually very similar to the design of Free Throw shooting. You can make the shot if you manage to get perfect timing but your % falls the further you are from the ideal release point. If you're way off, it's a guaranteed miss.
It's also a much more useful feedback system. If you're unfamiliar with your players, it's much easier to get a sense of their timing by glancing at the meter. Also, it's much easier to see how close or off you were with your timing after the fact to help you learn... much more useful than the letter grade system (which is still an option btw.)
My intention was never to make shooting a "meter game." The most successful people in the office are the ones who still watch the shot animations for visual cues of when to release, using the meter only for feedback or for occasional guidance.
I knew there would be some concerns, so let me try to address those now:
- No, you cannot "master" the meter and hit every shot you take
- Yes, you can turn it off in the options menu
- Yes, Real FG% is still an option
- Yes, it is very difficult to get "perfect timing," especially on the higher levels
Hopefully that clears some things up. IMO, shooting is much more engaging now and I think you guys will like the feature.
wtf wtf wtf wtf ? got me loosing my ? mind because my players are missing wide open shots and it aint even my fault wtf this is the real ? reason ? get randomly hot and cold ? 2k how could you have this bs in your game wtf -
New Shot Meter in NBA 2K15
Let me clarify up the design of the shot meter. In previous 2K's, shot timing was just another factor within a huge list of other things that spit out a final shot % which we then rolled dice against. So really, it was Real Player % with a bit of help from the user. But the skill of the user had a minimal impact.
In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter. So now, timing is a much more crucial factor in whether you make or miss. This puts the onus on the user to execute with more precision and separates the skilled users from the lucky ones. It's actually very similar to the design of Free Throw shooting. You can make the shot if you manage to get perfect timing but your % falls the further you are from the ideal release point. If you're way off, it's a guaranteed miss.
It's also a much more useful feedback system. If you're unfamiliar with your players, it's much easier to get a sense of their timing by glancing at the meter. Also, it's much easier to see how close or off you were with your timing after the fact to help you learn... much more useful than the letter grade system (which is still an option btw.)
My intention was never to make shooting a "meter game." The most successful people in the office are the ones who still watch the shot animations for visual cues of when to release, using the meter only for feedback or for occasional guidance.
I knew there would be some concerns, so let me try to address those now:
- No, you cannot "master" the meter and hit every shot you take
- Yes, you can turn it off in the options menu
- Yes, Real FG% is still an option
- Yes, it is very difficult to get "perfect timing," especially on the higher levels
Hopefully that clears some things up. IMO, shooting is much more engaging now and I think you guys will like the feature.
2k always announce pointless ? thats already in the game like its new -
New Shot Meter in NBA 2K15
Let me clarify up the design of the shot meter. In previous 2K's, shot timing was just another factor within a huge list of other things that spit out a final shot % which we then rolled dice against. So really, it was Real Player % with a bit of help from the user. But the skill of the user had a minimal impact.
In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter. So now, timing is a much more crucial factor in whether you make or miss. This puts the onus on the user to execute with more precision and separates the skilled users from the lucky ones. It's actually very similar to the design of Free Throw shooting. You can make the shot if you manage to get perfect timing but your % falls the further you are from the ideal release point. If you're way off, it's a guaranteed miss.
It's also a much more useful feedback system. If you're unfamiliar with your players, it's much easier to get a sense of their timing by glancing at the meter. Also, it's much easier to see how close or off you were with your timing after the fact to help you learn... much more useful than the letter grade system (which is still an option btw.)
My intention was never to make shooting a "meter game." The most successful people in the office are the ones who still watch the shot animations for visual cues of when to release, using the meter only for feedback or for occasional guidance.
I knew there would be some concerns, so let me try to address those now:
- No, you cannot "master" the meter and hit every shot you take
- Yes, you can turn it off in the options menu
- Yes, Real FG% is still an option
- Yes, it is very difficult to get "perfect timing," especially on the higher levels
Hopefully that clears some things up. IMO, shooting is much more engaging now and I think you guys will like the feature.
2k always announce pointless ? thats already in the game like its new
You need to read that again -
Well atlest we get to turn it off and not forced upon it.
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shot feedbacks/meters never do anything but ? me off anyways... ? be missing A+ excellent shots and ? smh
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I Always play on Real FG% anyway. After a while shot stick timing gets too easy
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They should just get the TNT overlays and everything. The way EA has ESPN.
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Goat ?
YESSSSSSSSSSSSSSS -
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Why they give Curry a full beard
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kanggoodie wrote: »shot feedbacks/meters never do anything but ? me off anyways... ? be missing A+ excellent shots and ? smh
I used to think about it that way
But think about when you actually shoot its always an A+ and then you miss lol