No Mans Sky

Options
John_Blazini
John_Blazini Members Posts: 14,837 ✭✭✭✭✭
edited September 2014 in IllGaming
Came across some details about the game on Neogaf


General:
It’s a science fiction game
Coming to PC, but will be a timed exclusive for the PS4
Almost everything is Procedurally Generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category.
No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again
Uses an alternative periodic table to help create environmental diversity
There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations
The Atlas will be an important part of the lore
There will be an antagonist of sorts - the Malevolent Force
Don’t expect cutscenes, dialogues or much text within the game.
More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later
The only release date hint has been that it is “Coming Soon-ish” (as of E3). There have been no confirmations as to what year it will be released, so 2015 that most websites mention is just speculation right now. So they know what their release date is, but they don’t want to announce it until they are sure they can meet it

Gameplay:
Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will
If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad)
The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one
Resources can be combined
There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration
Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere
There is an in-game encyclopaedia where you can view all the rare creatures you’ve scanned once uploaded
It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies.
Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players
It’s been mentioned that you can run into other players, but it’ll be very rare,
and the details are very unclear right now. For example “there is the ability to communicate and work with other people” is something Sean said. He also mentions that he is inspired by how Journey and Dark Souls do it. So if you run into another player, you won’t know who they are.
It’ll always be first person
This isn’t a game about staying on one planet and setting up shop, this isn’t core to the game. You can stay on one planet if you want though, it’s up to you
There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending
You don't have an inventory, but you do have a sort of bank account.
Any employment in the game will net you money and you can use this to buy equipment
There will be ancient artefacts for you to find which could reveal the secrets of the universe.

Universe:
Same universe for everyone
Everyone starts in their own solar system, so people will be very far away from one another to begin with.
Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else
There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries

Made up of multiple galaxies
The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare
There will be lots of barren planets, but they can still have valuable resources on
Planets will generally only have one type of resource on them
"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."

«1

Comments

  • John_Blazini
    John_Blazini Members Posts: 14,837 ✭✭✭✭✭
    Options
    Ships:
    You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe
    Can enter a ship almost instantly, without any laborious animations. (using Triangle)
    You don’t get massive ships - you will stay in quite small ships
    You can only buy ships that are docked at space stations
    There are three main classes of ships: Fighter, Trader and Explorer
    Each class has multiple prototypes
    Fighters are light and symmetrical
    Trader craft tend to be bulkier and slower, but with heavier weapons
    Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight
    Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them.
    Enhancements are hinted to be more interesting than simply more power or a faster rate of fire
    They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for
    A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship
    The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship.
    You will have the equivalent of a whistle to call your ship over, so long as it’s close by
    After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships
    There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate
    Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more”
    Landing will be simple and straightforward
    Space combat will be arcadey
    Better ships will be found further into the galaxy, where combat will also be harder
    Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.
    A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel.

    Planets:
    Planet sized planets
    On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)
    You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though
    Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature.
    Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names
    Suits and weapons can only be upgraded at trading posts on planets
    Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc
    You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)
    There are grenade like plasma ?
    You can blow holes in things
    There will be combat situations on planets
    You have a compass (the heart in the middle of the screen at the top)
    There are procedurally generated rooms
    The suit nullifies gravity.
  • kzzl
    kzzl Members Posts: 7,548 ✭✭✭✭✭
    Options
    That's a lot of new info for me, actually. Game does sound interesting. And different. Like a console version of that EVE game almost. We'll see.
  • John_Blazini
    John_Blazini Members Posts: 14,837 ✭✭✭✭✭
    Options
    The ? has me hype but scratching my head all at the same time... i def will be getting it
  • playmaker88
    playmaker88 Members Posts: 67,905 ✭✭✭✭✭
    Options
  • The Lonious Monk
    The Lonious Monk Members Posts: 26,258 ✭✭✭✭✭
    Options
    Not even my type a game really, but I think I'll be getting it. It seems interesting. Next year should be a good one for the PS4.
  • earth two superman
    earth two superman Members Posts: 17,149 ✭✭✭✭✭
    edited September 2014
    Options
    ? indy games though, amirite?I lol
  • Kairo
    Kairo Members Posts: 942 ✭✭✭✭
    Options
    Looks cool for the fact you can be the 1st to discover a lot of the game. Hopefully there are incentives, however small, for each style of play. Exploring sounds like a blast but it'd be dope to take a smuggler or bounty hunter-esque approach.
  • RawAce
    RawAce Members Posts: 4,800 ✭✭✭✭✭
    Options
    I have been waiting for a game like this for years and the sad thing is .... I might not even gave time to play it
  • Broddie
    Broddie Members Posts: 11,750 ✭✭✭✭✭
    Options
    I'll patiently wait on the PC version.
  • dogfromduckhunt
    dogfromduckhunt Members Posts: 694 ✭✭✭✭
    Options
    Sounds like a one man Star Trek Voyager. Gameplay trailer looked nice too.
  • John_Blazini
    John_Blazini Members Posts: 14,837 ✭✭✭✭✭
    Options
    No Man's Sky: 18 Minutes of Uninterrupted Gamepla…: https://youtu.be/CLcjvIQJns0
  • Da12RespectA
    Da12RespectA Members Posts: 2,158 ✭✭✭✭✭
    Options
    Is this a Ps4 exclusive
  • John_Blazini
    John_Blazini Members Posts: 14,837 ✭✭✭✭✭
    Options
    Is this a Ps4 exclusive

    Timed
  • focus
    focus Members Posts: 5,361 ✭✭✭✭✭
    Options
    Next year should be a good one for the PS4.

    lol
  • John_Blazini
    John_Blazini Members Posts: 14,837 ✭✭✭✭✭
    Options
  • LEMZIMUS_RAMSEY
    LEMZIMUS_RAMSEY Members, Writer Posts: 17,670 ✭✭✭✭✭
    Options
    Will maybe cop it after a hard test. I wont get screwed like Destiny.
  • Karl.
    Karl. Members Posts: 8,015 ✭✭✭✭✭
    Options

    Game seems like a whole lot of nothing to me.
  • kzzl
    kzzl Members Posts: 7,548 ✭✭✭✭✭
    edited July 2015
    Options
    There is a lot of potential here with this.

    This game could be your very own Star Trek in a way. Sort of like that Intersellar or Contact movie.

    You land on some unknown planet not knowing what kind of trouble awaits. You might land on some baron wasteland. Or maybe on a primitive civilization that fears you. Or maybe you're just an alien visiting to some other planet with intelligent life and ? hits the fan on that planet.

    I mean, the ideas are there. I just don't know if the developer is going that far right now. I think it's safe to assume this game really is just a test run and that the sequel of it will be where it truly shines. Right now, these guys are just trying to see if their ship will even sail.

    If this game gets Mod support on PC things could really get interesting. Player created planets and solar systems and who knows what else.
  • Bazz-B
    Bazz-B Members Posts: 1,185 ✭✭✭✭✭
    Options
    Yea, I got to admit this game has huge protential.
  • The Lonious Monk
    The Lonious Monk Members Posts: 26,258 ✭✭✭✭✭
    Options
    The one thing that makes me question them with this game is how big they've made it. They've literally made the universe so big that it's possible you can play it for an extended amount of time and never run into another real person. That's dumb to me. Good multiplayer interaction is what could make this game epic.
  • dogfromduckhunt
    dogfromduckhunt Members Posts: 694 ✭✭✭✭
    Options
    From what they're saying, you should run in to more people the longer you play if the story pushes you towards the center of the universe. I'm not sure if they've said if you can join up with people and do anything though, like a guild or something.
  • The Lonious Monk
    The Lonious Monk Members Posts: 26,258 ✭✭✭✭✭
    Options
    From what they're saying, you should run in to more people the longer you play if the story pushes you towards the center of the universe. I'm not sure if they've said if you can join up with people and do anything though, like a guild or something.

    Yeah, but they have also pointed out that a lot of people won't even go towards the center because there is so much to do outside of that objective. Plus you're pretty much going to the center when you're trying to finish the game. That's not the time when you should just be running into lots of people.
  • not_osirus_jenkins
    not_osirus_jenkins Members, Banned Users Posts: 3,670 ✭✭✭✭✭
    Options
    Will be copping this.
  • LEMZIMUS_RAMSEY
    LEMZIMUS_RAMSEY Members, Writer Posts: 17,670 ✭✭✭✭✭
    Options
    Apparently this game is about LIBERTY , exploration.

    Seems that it will gather a lot of gaming personality :

    The lonesome cowboys
    the fighter/looter/scavenger
    the group oriented gamer
    The multifacet gamer that will do as he wish depending on his mood.

    Imo the latter will struggle the most.
    And i dont think that the game will suit young players who usually need some direction.

  • Karl.
    Karl. Members Posts: 8,015 ✭✭✭✭✭
    Options
    Apparently this game is about LIBERTY , exploration.

    Seems that it will gather a lot of gaming personality :

    The lonesome cowboys
    the fighter/looter/scavenger
    the group oriented gamer
    The multifacet gamer that will do as he wish depending on his mood.

    Imo the latter will struggle the most.
    And i dont think that the game will suit young players who usually need some direction.

    Struggle with what though?