Uncharted 4: A Thief’s End Artwork Appears In New Naughty Dog Artbook
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The 30th anniversary artbook “The Art of Naughty Dog” has a treat for those eagerly awaiting for Uncharted 4: A Thief’s End, in the form of a few pieces of environment artwork giving a glimpse on what the game’s locales will look like.
You can check them out below. They might require a bit of imagination, but they’re definitely lovely, and I’m sure they will spark some speculation due to the flooded city that seems to be represented in the pictures.
Hopefully we’ll hear more info from Naughty Dog soon, but for now this is what we have.
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Im probably gonna do this game like the Last Of Us and not watch any video or read any articles about it since its auto day 1 cop
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Im not gonna watch it
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Naughty dog is the goat
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Captain America 2 Composer confirmed for Uncharted 4
The composer for Uncharted 4 has been confirmed as Henry Jackman, known for such movies as X-Men: First Class, Captain America: The Winter Soldier and most recently Big Hero 6.
The news was confirmed via Twitter when a user asked Bruce Straley, Game Director of Uncharted 4, who composed the score.
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Drake should stop bullshitting and just hit Ninja Warrior for a pay day.
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I need to go back and finish Uncharted. I gave up after the firefight when the plane crash landed. Smh.
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Game looks nice.
Another excuse for me to buy a PS4 in January. -
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It looks better than real life
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http://ps4daily.com/2015/01/new-uncharted-4-gameplay-story-details/
Here are all the new details including two new characters and the game having multiple paths
- Porting TLOU to PS4 helped Uncharted 4 development
– Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
– Takes places 3 years after U3
– At the start of U4 Drake is living an happy life with Elena, then Sam appears
– Drake thought Sam was dead
– Sam life depends on him finding an artifact from Henry Avery
– Drake feels indebted of his brother and he can’t resist getting back on treasure hunting
– Story takes Drake and Sam to Libertalia “a mythic Madagascar colony purportedly founded by pirates”
– Says you’re not going to spend the whole game on the island, teases snowy and urban enviroments
– Two rival hunters, Rafe and Nadine
– Rafe is a very different treasure hunter than Drake, with different morale and approach
– Nadine owns a private military company in South Africa
– Villains will play a bigger role this time
– “The lack of Sam being in Nathan life for so long is what’s driven him in the last games”
– Sam is five years older than Drake
– Teases Elena and Sully
– Sam is even more reckless than Drake
– Sam is jealous of Drake, sees him as the ‘better at everything little brother’
– Lots of rivalry between them
– ND didn’t want to talk about Drake and Sam past
– Artifacts (collectibles) may contain notes pointing to more treasures/artifacts
– Enemies can grab your leg if you try to push them over ledges
– More tools besides Rope and Piton (metal spike)
– They’re not ready to talk about them yet
– Wants to incorporate the tools into puzzles
– GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existence of Avery secret, then something catches Drake’s eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
– Focusing on navigational freedom for this entry
– Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
– Plenty of side stories if you’re looking for them
– In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
– All paths have consequences, there’s no “Golden path”
– Overhauled A.I system
– Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he’s much stronger than Ellie
– Trying to “explore what it’s like to be with somebody as capable of Nathan Drake”
– Not giving a straight answer if this is Drake last adventure
– Still plenty of humor in the game
– Concept of set piece is “What’s something impactful that we can do to switch expectations and how can we have it emotionally charged?”
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Man the new details are a dream come true.Open environments and multiple paths,improved melee and gun combat,better climbing mechanics with realistic decisions behind where to climb,adding tools like the grappling hook and other unnamed tools at your disposal,better A.I. with enemies covering more ground and improved stealth.