The Fight

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joshuaboy
joshuaboy Members Posts: 10,858 ✭✭✭✭✭
edited August 2010 in IllGaming
The Fight is urban. It's gritty and it focuses on the seedy underbelly of bare-knuckle fighting. That's according to producer John Mclaughlin, who's showing off a brand new version of the game which features the very urban, very gritty Danny Trejo, who plays a character in the game named Duke. He's your trainer in the game, so he'll introduce you to the different fighting techniques in the game. Got a glass chin? He'll show you how to keep your guard up and protect it? Weak wrists? He'll take you over to the punch bag to strengthen your jabs and hooks.

It's a new layer of depth that proves The Fight isn't just about swinging your fists randomly. Indeed, technique is all important and much like other fighting games the key to success to outwitting and outpunching your opponent. You've got to spot their weaknesses and react accordingly, so if they tend to leave their torso open take advantage by hitting it as hard as you can.

In reality it's pretty intuitive – if you see a weak spot it really is a case of aiming the Move controller and taking a swing. With a little practice it's easy to deliver accurate jabs and therefore the initial batch of weak-kneed fighters are a breeze to defeat. It quickly becomes more challenging however, and soon you'll learn that defence is every bit as important as attack. The basic guard – initiated by holding both Move controllers up to cover your face – will suck most of the damage out of a punch but it won't protect you completely. You'll also need to duck and dodge blows, the PlayStation Eye tracking your head movements and translating them into your on-screen brawler. Again, it works pretty well, although it tends to get a little jittery when both fighters are close together and it's difficult to fathom out where the next punch is coming from.

Currently, that's one of the criticisms we have with The Fight. For the most part the accuracy is spot-on – with practice you can deliver exactly the punch you want, where you want. However, when you're fighting in a tight spot it's not quite so easy because your opponent often moves off to the side. To compensate you'll change the direction of your punches accordingly but, in the demo we played at least, the accuracy isn't quite as sharp.

The good news is that this could well change before launch. Also there are ways around it and throwing a punch isn't always the best option. A solid head-butt quickly pushes your opponent away and can break their nose with a splash of claret if you time it right. You can also grab the other fighter, holding them with one hand while repeatedly punching them in the face with the other. Delivering blows feels satisfying and a well-connected hook is accompanied by the sound of crunching bone and, as the match goes on, fighters get increasingly bloodied and bruised. What's more, because you're physically swinging a punch you can't help but get into action, throwing weight behind jabs and breaking into a sweat. Indeed, The Fight also keeps tabs on the number of calories you burn while playing and while it's not positioned as a keep fit game, it's certainly a cardio-vascular workout if you put enough effort into it.

One burning question remains though: how much depth is there to the game? Currently it's difficult to say because we've only had the opportunity to play a few fights, but Sony promises that there'll be a full story mode that players can get stuck into. Duke obviously plays a big part of it as he shows you the ropes, but you'll also be able to place bets on fights – both yours and on others – so you can win cash as well as build your reputation. And of course, the more you fight the more experience you gain, your in-game scrapper getting fitter, faster and stronger the more you get under your belt. Details on other features of the story mode are thin on the ground but we're certainly keen to find out if The Fight can transform from a clever example of what PlayStation Move is capable of into a must-have game for Sony's motion controller.


http://ps3.ign.com/articles/111/1113980p1.html

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