Crysis 2 Multiplayer Demo Comes Exclusively To Xbox 360 1/25 [Trailer]
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Starting Jan. 25 XBOX 360 gold members will be able to check out a Crysis 2 multiplayer demo. The demo will include the Skyline map and two game modes: Team Instant Action and Crash Site. The first is essentially team death match, the second has you fighting for control of alien drop pods. No word on a demo for other platforms.
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ill be checkin this out
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The trailer makes multiplayer look fun and different. Between this and Homefront, it'll be nice to play in America for a change.
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yea im mos def waiting for Homefront. been following it for awhile and its looks promising
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This looks nice
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Any preview of Crysis 2 is invariably going to be torn between two things (or should be, anyway): how it looks, and how it plays. When I checked out a single-player section of the PC version of Crysis 2 a month or so ago, I was struck as much by how well it controlled on a 360 pad as how fantastic that version looked, and I was also left with some serious questions as to how it would run on consoles. Last week, things were switched around a bit as I spent time with Crysis 2's multiplayer on the Xbox 360, and I was struck by two things: how great it looked, and how not so great it played.
Thankfully, it looks like most of the graphical issues we saw at Gamescom last year and last year's multiplayer beta on 360 last year have been worked out, as Crysis 2 is clearly in the running for best looking console game out there. It's the atmosphere and lighting that really impresses. Levels are huge with a ton of routes and traversal options, and the constant shifts between darkness and daylight in Skyline, the level included in this week's demo, in particular are striking.
Crysis 2 was so striking, in fact, that it took me a few minutes with the game to realize that something wasn't quite right with Crysis 2's controls on the 360. Eventually, it hit me: Crysis 2 on 360 has some seriously laggy controller response. While some of Crysis 2's control idiosyncrasies make sense - a delay between hitting the jump button and flying into the air makes you feel like a cyborg hurling himself upward - simple things like aiming and strafing just aren't as responsive as they should be. What breaks my heart is the theory that this might be tied to the preview build's framerate - if Crytek UK (formerly Free Radical of TimeSplitters and, uh, Haze fame) can tone the graphics down in multiplayer somewhat to get something that feels more responsive, it would be the right move, but it would still hurt my heart a little.
This wasn't the only issue I experienced; there's also a sense at times that the multiplayer sandboxes might be too much box and not enough player-sand for the max player count on consoles of 6-on-6. For team deathmatch (or team instant-action, as Crytek is calling it), this is fine enough, since players can only score when they encounter one another. But for objective type matches, like Crash Site (the Conquest style mode included in this week's demo), it takes what seems like forever to make it from your spawning point to the action when you die, which really kills the game's momentum. Of course, while precise PC player counts are still being finalized, I was able to cajole the word "more" out of Crysis 2's producer
Granted, Crysis 2 has a couple of months left before it hits retail, so this is hopefully something that can be fixed - and the control issues certainly weren't present in the PC build of the game I played a month ago. If Crytek can address the responsiveness problems in Crysis 2, the multiplayer could be something unique and cool. The nano-suit powers both active and passive lead to a range of combat options not found in other shooters. The constant need to switch from armor mode to stealth to speed requires quick thinking, and Crytek has done a great job of making suit abilities quickly accessible - and, easily mixed and matched, a particular problem in Crysis's last multiplayer release that the developers mentioned to me when I was checking out the game. With some luck, we'll all be power-stomping each other from rooftops when Crysis 2 releases in March.
http://pc.ign.com/articles/114/1145643p1.html -
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i was in the beta its ok. better for the PC the control seem crammed up.
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jamel are you an NRA member by any chance?
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hows the graphics?
How are the FIREARMS??? tell me!!!!
What's the customization looking like? -
Pon di download
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Not impressed
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? pretty cool they gotta work on the controls tho.
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in not feeling it il pass
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This ? is ? , so's Bulletstorm. I wish they had a couple more maps to try out, though, but i love the feel of it.
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I'm getting Bulletstorm for the Gears Beta
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SMH @ this ? tryna be COD not only with the killstreaks, but with the freezing...foh
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for those saying, Meh...
Can you tell us what you don't like about the game? -
I can't even play the ? game; ? keeps freezing right before the match starts and I've tried 3 times already. Finding matches takes a while too.
Bulletstorm is better on the 360 too but I thought that would be obvious. Why even develop for the PS3 if you're just gonna give us an inferior version? -
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Is the bulletstorm demo that bad? I dled it yesterday but didnt play it yet
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bcotton2000@yahoo.com wrote: »Is the bulletstorm demo that bad? I dled it yesterday but didnt play it yet
It's not bad, it's just inferior to the 360 version. ? is like night and day to me. Another case of the develops taking the lazy way out and giving ps3 users a wack port.
Crysis on the other hand is about to get deleted. I've tried 8 times and every time, the ? freezes right before the match starts. ? makes Black Ops servers look like the best ? out. -
for those saying, Meh...
Can you tell us what you don't like about the game?
In a nutshell, IMO...Crysis 2 looks, plays and feels like a shooter you'd download from the XBOX Live marketplace. Its just very generic to me and the controls are an issue.
Bulletstorm on the other hand, that ? was nice! Really surprised with how good it was. Cliffy B. kept saying that its hard to grap how fun the game is until you play it, and thats very true. It reminds me of MadWorld on Wii.